Project IGI

Tactical first-person shooter

In this app, you take on the role of Agent Jones, a freelance covert operative, to infiltrate military bases. You will carry out reconnaissance and approach levels in whatever way you want.

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Versionim-going-in
Operating System SupportWindows 10, Windows 8, Windows Vista, Windows 7, Windows XP
Current LanguageEnglish
Available Languages
LicenseFree
DateMonday, July 6th 2020
Developer
Developer URL

Revolutionary (for its time) FPS

Project IGI: I’m Going In is a tactical action shooter game released in 2000. Developed by the now-defunct Innerloop studio, Project IGI used its proprietary flight simulation engine to create impressively large environments. However, the game isn’t without its flaws.

Open missions

Project IGI takes a cue from the Rainbow Six series, emphasising tactical first-person action. Where it diverged from those types of games is in its approach to missions. There’s no ‘right way’ to play, as objectives can be completed in various ways.

Levels are usually open enough so that no invisible walls stop you from investigating everything you can see. You can snipe enemy guards from a nearby mountain, or observe their patrol routes and take them out one-by-one. The game caters to your playstyle and allows for carefully orchestrated infiltrations as much as full-on firefights.

Realism

Another aspect that helps Project IGI stand out from its contemporaries is the lack of sci-fi technology. As many similar action games include advanced weapons, Project IGI focuses on actual military tech.

This realism also carries over to the gameplay and sound effects. Weapons offer suitable kickbacks and do not come without accompanied punchy audio.

Specifications

As an older action game, it isn’t a drain on system resources. The game only needs a minimum Pentium II processor, 64 MB RAM, and less than 2GB storage space.

Despite this, the graphics hold up well. Outdoor environments offer up distant mountains you can actually reach, as well as impressive environmental details.

Repetitive action and no checkpoints

As good as the game is, it’s ultimately marred by poor design. Enemies are as dumb as a box of bricks, often ignoring gunfire a few feet away. Interior levels are bland corridors. There are no save points during levels. Project IGI is enjoyable, but you’d be better off picking up IGI Origins (Project IGI 3) when it’s released.

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